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效果

代码如下

#love {

position: absolute;

width: 100%;

height: 100%;

}

// 配置

var settings = {

particles: {

length: 300, //设置最桃心粒量

duration: 2, //设置桃心持续时间 单位秒

velocity: 10,//设置速度

effect: -0.25,//设置效果

size: 20, //桃心粒子大小 单位像素

},

};

(function () {

var b = 0;

var c = ["ms", "moz", "webkit", "o"];

for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {

window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];

window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]

}

if (!window.requestAnimationFrame) {

window.requestAnimationFrame = function (h, e) {

var d = new Date().getTime();

var f = Math.max(0, 16 - (d - b));

var g = window.setTimeout(function () {

h(d + f)

}, f);

b = d + f;

return g

}

}

if (!window.cancelAnimationFrame) {

window.cancelAnimationFrame = function (d) {

clearTimeout(d)

}

}

}());

var Point = (function () {

function Point(x, y) {

this.x = (typeof x !== 'undefined') ? x : 0;

this.y = (typeof y !== 'undefined') ? y : 0;

}

Point.prototype.clone = function () {

return new Point(this.x, this.y);

};

Point.prototype.length = function (length) {

if (typeof length == 'undefined')

return Math.sqrt(this.x * this.x + this.y * this.y);

this.normalize();

this.x *= length;

this.y *= length;

return this;

};

Point.prototype.normalize = function () {

var length = this.length();

this.x /= length;

this.y /= length;

return this;

};

return Point;

})();

var Particle = (function () {

function Particle() {

this.position = new Point();

this.velocity = new Point();

this.acceleration = new Point();

this.age = 0;

}

Particle.prototype.initialize = function (x, y, dx, dy) {

this.position.x = x;

this.position.y = y;

this.velocity.x = dx;

this.velocity.y = dy;

this.acceleration.x = dx * settings.particles.effect;

this.acceleration.y = dy * settings.particles.effect;

this.age = 0;

};

Particle.prototype.update = function (deltaTime) {

this.position.x += this.velocity.x * deltaTime;

this.position.y += this.velocity.y * deltaTime;

this.velocity.x += this.acceleration.x * deltaTime;

this.velocity.y += this.acceleration.y * deltaTime;

this.age += deltaTime;

};

Particle.prototype.draw = function (context, image) {

function ease(t) {

return (--t) * t * t + 1;

}

var size = image.width * ease(this.age / settings.particles.duration);

context.globalAlpha = 1 - this.age / settings.particles.duration;

context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);

};

return Particle;

})();

var ParticlePool = (function () {

var particles,

firstActive = 0,

firstFree = 0,

duration = settings.particles.duration;

function ParticlePool(length) {

particles = new Array(length);

for (var i = 0; i < particles.length; i++)

particles[i] = new Particle();

}

ParticlePool.prototype.add = function (x, y, dx, dy) {

particles[firstFree].initialize(x, y, dx, dy);

firstFree++;

if (firstFree == particles.length) firstFree = 0;

if (firstActive == firstFree) firstActive++;

if (firstActive == particles.length) firstActive = 0;

};

ParticlePool.prototype.update = function (deltaTime) {

var i;

if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)

particles[i].update(deltaTime);

}

if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)

particles[i].update(deltaTime);

for (i = 0; i < firstFree; i++)

particles[i].update(deltaTime);

}

while (particles[firstActive].age >= duration && firstActive != firstFree) {

firstActive++;

if (firstActive == particles.length) firstActive = 0;

}

};

ParticlePool.prototype.draw = function (context, image) {

if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)

particles[i].draw(context, image);

}

if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)

particles[i].draw(context, image);

for (i = 0; i < firstFree; i++)

particles[i].draw(context, image);

}

};

return ParticlePool;

})();

(function (canvas) {

var context = canvas.getContext('2d'),

particles = new ParticlePool(settings.particles.length),

particleRate = settings.particles.length / settings.particles.duration, // particles/sec

time;

function pointOnHeart(t) {

return new Point(

160 * Math.pow(Math.sin(t), 3),

130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25

);

}

var image = (function () {

var canvas = document.createElement('canvas'),

context = canvas.getContext('2d');

canvas.width = settings.particles.size;

canvas.height = settings.particles.size;

function to(t) {

var point = pointOnHeart(t);

point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;

point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;

return point;

}

context.beginPath();

var t = -Math.PI;

var point = to(t);

context.moveTo(point.x, point.y);

while (t < Math.PI) {

t += 0.01;

point = to(t);

context.lineTo(point.x, point.y);

}

context.closePath();

//颜色修改

context.fillStyle = '#fa71cd';

context.fill();

var image = new Image();

image.src = canvas.toDataURL();

return image;

})();

function render() {

requestAnimationFrame(render);

var newTime = new Date().getTime() / 1000,

deltaTime = newTime - (time || newTime);

time = newTime;

context.clearRect(0, 0, canvas.width, canvas.height);

var amount = particleRate * deltaTime;

for (var i = 0; i < amount; i++) {

var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());

var dir = pos.clone().length(settings.particles.velocity);

particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);

}

particles.update(deltaTime);

particles.draw(context, image);

}

function onResize() {

canvas.width = canvas.clientWidth;

canvas.height = canvas.clientHeight;

}

window.onresize = onResize;

setTimeout(function () {

onResize();

render();

}, 10);

})(document.getElementById('love'));

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